![]() ![]() Nerrel in this forum documented the exact same issue It does *not* show on static images, if you take screenshot on still characters, the issue won't show.īut once you start moving around the camera, you can see that the ssao buffer draws ahead of everything ! Look at how the shadow/crease on the stairs slowly detach from where it should be as the camera moves on. ![]() The ssao buffer visibly draws on the screen *before* the game. So basically when you move the camera around the SSAO is "trailing" behind (or before ?) the game output.ĮDIT : actually its *ahead* of the game output.
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